Добавлено: Ср Dec 30, 2015 4:49
Заголовок сообщения: Playing Wizards with Good aligment
First of all - hello everybody! I tried handling the Russian part of the forum, but despite similarities with my native language and some amateur learning on my part, I still have a bit to learn before I can fully handle so apologies to everyone for taking the easier way and just going to the international subforum.
I've spent hours playing this mod. It's literally one of the best modifications / games I've ever seen and I've seen through pretty much most TBS games.
Having said that, I am still "relatively" new to this universe and have been so far sticking largely by playing the Scout as my first Hero. I've had tryouts with others and they mostly ended in failure; the only difference being literally my last playthrough in a swampy (and gem-rich) area in which I basically steamrolled the entire map with little to no difficulty, going full-blown Necromancer. But that goes fully in character, if you want to play the bad dude. I've noticed that the mages seem to be to a small extent biased towards the Evil side - is this intentional? If I exclude the Chaos and Necromancy spells entirely, that means that he can neither raise dead nor summon demons (can non-demonic forces even be summoned at all? Summoning seems in Eador to be exclusively from the Gates of Hell). If I play a good wizard, I should eliminate those spells from his spellbook and just not take up the two skills at all, as well as not choose the necromancy path but rather some of the other three.
I realize this is something a ton of people might've already discussed over so I apologize in advance, but for good wizards - what should be the playing strategy? I've read somewhere about powerful battlemages, but that only seems to be the case for a late-game character. Are good wizards, mostly, just supporting champions?
P. S. One pretty strange thing I've noticed about Eador is how the Undead are treated differently in this game. Normally, the undead have a lot of units and are able to mass up on them, being quite easy to raise whole hoards, but in most cases rather weak. I didn't try out the necromancer path ever due to this conception; that I'd basically have to spend an immense ton of crystals for spells during combat and continuously raising my troops. Thought this seems to be to an extent true, it's nowhere near what I expected and the undead seem to be among the most powerful units in the game (at least so far; or they can match up to even trolls). This is probably due to hero skills that buff them up, but is totally in contrast to the general (mis?)conception, due to which I in general seldom played the undead. Am very much expecting to play a demonic summoner character, although the options so far seem to be limited in that direction (or at least in the earlier part of the game it seems too difficult), especially if we consider the Demons are actually trying to...destroy Eador? If I understand the storyline so far, going direct Unscrupulous Evil Necromantic is perfectly legitimate, even offering options of forming up alliances with others, but Chaos just seems to be
The Enemy, an Archnemesis with no regard to your Karma. I wish playing a Chaotic character was more akin to the Sorcerer King and the Tyrant Sovereign, i.e. being incredibly powerful but ultimately a terrible choice (reminiscent of the Sorcerer-King's Doomsday Track and the Tyrant's powers growing stronger as the end grows near along with the main Antagonist), leading to a closer end of the world as well as uniting all the Masters (both Good and Evil) against the one who chose that path. I still have yet to play a great part of the game so maybe there's even a way to join in with the Devil and destroy the world, joining him in Hell..?