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New Horizons v2.70b

   Boon947

 
 
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СообщениеДобавлено: Пн Фев 20, 2017 0:47     Заголовок сообщения: New Horizons v2.70b

Hello Eador fans,

New Horizons English translation v2.70b is now available here
http://eador.online.fr/Eador270b.zip

It is based on Russian version 16.0901.f01

This release is stand-alone, in other words:
Unzip anywhere, double-click the executable, and start playing Smile

Post bug reports, comments, suggestions, improvements, etc to the v2.70 discussion thread.
http://eador.com/B2/viewtopic.php?t=4056

[Last edited on 2017-03-19]

Regards.

Последний раз редактировалось: Boon947 (Пт Янв 19, 2018 15:44), всего редактировалось 3 раз(а)
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   Boon947

 
 
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СообщениеДобавлено: Пн Фев 20, 2017 0:57     Заголовок сообщения:

Release 2.70a is special, in that it is not-quite-complete.
You might come across untranslated descriptions for several Ratman units.
These will be translated in version 2.70b -- due in 4-6 weeks.
(I will also provide filterable HTML tables in the next version.)

I have brought back the GODS_Title title song, as a few of you requested.
I also provided Eador_fixed_skills.exe for those who want a fixed starting skill for heroes.

Regards.
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   Boon947

 
 
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СообщениеДобавлено: Вс Мар 19, 2017 23:11     Заголовок сообщения:

New Horizons English translation v2.70b is now available here
http://eador.online.fr/Eador270b.zip

- Add missing translations (thanks to DS)
- Provide updated Eador.cfg
- Provide filterable HTML tables
- Fix a few typos and wrong translations

Regards.
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   Boon947

 
 
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СообщениеДобавлено: Вс Мая 28, 2017 15:57     Заголовок сообщения: New Horizons 16.0901 release notes

Original 16.0901 release notes:
http://eador.com/B2/viewtopic.php?p=282127#282127

Mod version 16.0901 changelog

Caution!
In-shard saves from previous versions are incompatible! Starting a new shard is required.
To keep your progress, save Campaign on the Astral Plane before updating the mod.

***NEW FEATURES***

1. Troops
Added new battlefield unit type - traps - with special use and placement mechanics.
Added new battlefield unit type - obstacles - with special placement mechanics.
Added "Backstab" ability, increasing damage when attacking the enemy from both sides.

2. Magic
Add a seventh school of magic - Natural Magic. Many spells of the other schools have been reworked. Magic schools now offer 4 spells per circle, the extra spell in the store has been removed.

3. Misc
Added over 100 province names (for plains, forests, hills, swamps and islands).
Removed two music tracks from Alizbar'a.
Added 5 musical tracks from Evgeny Gulyugin's new album "Return to Eador".
Web (both natural and magical) now increases the armor of the entangled creature by the duration of the entanglement, but each turn reduces this bonus by 1. Duration of entanglement decreases from Attack, Counterattack or ranged magic attack by 1 for every 10 points.
Battle Frenzy may now make a unit uncontrollable (at the beginning of the turn, the unit automatically falls under AI control; in that case, the unit doesn't use ranged attack or magic). Automatic control can be disabled in the Eador.cfg configuration file.
Construction of province buildings and hiring province guards now have "confirmation hot keys" (W and Q respectively).
Added hint about the possibility of creating a scroll from a hero's spell with an indication of the cost.
The effects of poisoning, bleeding and burning now reflect not only their duration, but also their strength.

***GRAPHICS***

Added web rupture animation.
Added poison effect animation.
Added resurrection animation.
Added burning animation.
Added blast animation.
Added life drain animation.
Added second turn animation.
Added corruption animation.
Added electricity animation.
Added teleportation animation.
Added fire rain animation.
Added stonefall animation.
Added sleep animation.
Added self damage animation.
Added shock animation.
Added animation for successful and failed attacks (melee and ranged). Animations can be disabled in Eador.cfg.
Added special animation for restoring health through life leech.


***CHANGES***

1. Alliances
Overhaul Goblin race (units, spells, quest, some events).
Update Ratmen (units, spells, some events).

2. Troops
Increased Runesmith HP (20 -> 26), Attack (8 -> 10), and Counterattack (6 -> 8).
Demonologist now has same price and upkeep as Necromancer. He loses Summon Demon spell, and receives Summon Fiend / Summon Hellhound spells later, but with increased probability.
Necromancer may now receive "Raise Zombie" (at level 5) and "Raise Ghoul" (at level 17).
Increased level of Demonologists guarding special locations.
Slightly rebalanced Guards "Gnolls" and "Horde of Shamans".
Changed the order in which Shaman receives improvements and spells.
Thief, Bandit, Assassin, and Cutthroat slightly rebalanced in base and bonus attack parameters, and receive Backstab ability.
Many animals received the ability "Necrophage" and/or "Restore Ammo Necrophage".
Increased Militiamen Attack (4 -> 5).
Slightly adjusted Swordsman and Ironclad level upgrades.
Sightly adjusted Spearman and Veteran Spearman level upgrades.
Destroying Orc totems no longer reduces morale of allies, nor increase morale of enemies.

3. Magic
Changed the mechanics of the Web spell.
Slightly changed the mechanics of the Stone Crust spell.
Magic Fang now increases Attack, depending on the the caster's Spellpower.
Slightly rebalance magic diseases.
Rework Shock spell.
Exorcism now immobilizes target for a short time.

4. Heroes
Commander skills now work for all creatures, including those summoned.
Tweak class bonuses for Battlemange and Warwizard, Druid and Archdruid, Necromancer and Master Necromancer.
High Priest no longer receives an additional slot for a Circle III spell.
Wizards now have a slightly richer selection of known spells when hired.
Ranger now receives an additional +2 initiative bonus.
Pathfinder now gets an additional +1 initiative bonus (up to +3).
Mage (Archmage) lost 1 command (thus a ".gs-timer").forEach(n=>{let o=n.textContent.trim().match(/^(\d+)[.-](\d+)[.-](\d+)\s+(\d+):(\d+)$/) slot), replaced by 1 health.

6. Buildings
Adjusted price of magic buildings.

7. Misc
Changed the mechanics of the "Web" ability.
"Enchanted Arrows" now fully stack with magic shot, and "Enchanted Blade" with magic strike.
Terrain Knowledge ignores penalties from relevant terrains.
Steal Ammo now reduces target's morale when successful.
Crippling Strike and Crippling Shot now only trigger when dealing damage.
Stunning Blow and Stunning Shot decrease morale by 1 when the target is out of endurance. If an attack does not deal damage, endurance is reduced only by half.
Fixed formulas for obtaining Medal for Courage and Order of the Victor.
Fixed and updated some events.
Tweaked artistic descriptions of spells.


***BUG FIXES***

Events are now logged to gamelog.txt in the format "Dialog number: x". If an event crashes the game at the start of the turn, before clicking "End the program", open the log and report the event dialog number.
Fixed description bugs.
Fixed game bugs.
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   Boon947

 
 
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СообщениеДобавлено: Сб Июн 10, 2017 19:34     Заголовок сообщения: New Horizons 16.0901.f01 release notes

Original 16.0901.f01 release notes
http://eador.com/B2/viewtopic.php?p=284367#284367

Mod version 16.0901.f01 changelog

***NEW FEATURES***

When resurrecting or raising as undead a unit on a tile where there is more than one allied unit corpse, you can now choose whom to resurrect or use as a corpse for raising.

***GRAPHICS***

Fixed bitmaps for school of Natural Magic.

***CHANGES***

1. Troops
Slightly adjusted parameters and level improvements of Orcs.
Bugbear now receives Dodge 2.
Cleaver now receives Heavy Armor 2, and increased Defense attributes.
Swordmaster now receives Heavy Armor 1.
Guardian of Souls now receive Heavy Armor 1.
Gnolls under AI control now return to their original form after a draw or a victory (if they have turned into demons).
Harpy can no longer receive # ability.
Slightly adjusted Swordsman and Ironclad level upgrades.
Reduced Giant Rat attack (9 -> 7).
Shaman and Sorcerer can no longer receive Shooting Range +1.
Reduced Witch Doctor and Necromancer Shooting Range (5 -> 4).
Reaper receives "Attack All Enemies" instead of "Round Attack".
Skeleton of Doom and Lord of Darkness can receive "Attack All Enemies" instead of "Round Attack".

2. Magic
Earth Shield spell now grants Regeneration 2 instead of First Aid 4, and only works on Orcs.
Rage spell now disables Ranged Attack, and may be cast on enemies.
# spell now additionally causes Festering Wounds.
Web spell has reduced Duration (3 -> 2) and increased Duration Modifier (25 -> 35).
Gates of Hell spell now produces Trapped Souls instead of Skeletons.

3. Heroes
Ranger's Sabotage is now slightly more effective.

4. Buildings
Nature's Cloister no longer requires a Foresters Guild.
Leafy Tower now requires a Foresters Guild.

5. Misc
"Lifeblood" now grants Regeneration instead of First Aid.
"Cold Rage" now reduces the likelihood of uncontrolled rage.
# now additionally inflicts Rotting Wounds, even for Ranged Attacks.

***BUG FIXES***

Fixed crash in the "Bugbear Raid" event.
Fixed several crashes in Win8.
Adjusted bonuses for campaign shards.
Fixed totem creature subtype.
Traps and Obstacles are no longer taken into account in backstab mechanism.
Removed incorrect abilities for Plague Master and Grey Overlord.
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