Добавлено: Ср Янв 17, 2018 12:03
Заголовок сообщения:
I think I found a bug: The event "a statue of an ancient god of luck has appeared in the middle of the city square overnight" always has a bomb in it. Every single time (out of about a dozen trials on different shards) that this event appears and I chose the "Arrange a proper festival. (-100 gold )" option, I get the "the city square resembles a crater" outcome and have to pay another 300 gold for repairs (or some other options like executing the governor.) Must have added an event path and not properly checked the probability or conditions that lead to it. Can someone inform the Russian devs to look into it please? If I choose to "Break the statue! It's the work of our enemies!" then usually nothing happens, but once or twice I got an item, so that path appears to be working.
Did you ever see this bug in 2.60, or did it only start happening in 2.70?
2.60 is documented here:
https://wortkarg.bitbucket.io/eadoropedia/en/events.html#289
Event 289 option 1 leads to event 290, all is well.
/289 (Хорошие предзнаменовения - главное)
Answer1: 290
Answer2: 291
Answer3: 13;
In 2.70, the choices were indeed modified.
/289 (Хорошие предзнаменовения - главное)
Answer1: 1862
Answer2: 291
Answer3: 13;
/1862 (Хорошие предзнаменовения - праздник, вилка)
*Effects*:
Index: 11
Power: 290
Param1: 1863
Param2: 30;
Index 11: calls event Power (If Param1>0, calls event Param1 if Random(100)>Param2 (Param1<0 - don't call))
Jump to event 1863 (the bomb) 30% of the time, otherwise jump to event 290 (as before)
/1863 (Хорошие предзнаменовения - праздник, бомба)
Dialog: 2408
#During the celebration, a powerful explosion rips the main square apart! Many people are dead, even more are injured and maimed. The main square now resembles more a crater than a town square.#
Are you saying that you ALWAYS get the bomb?
You can go back to the old dialog like this:
- open event.var
- scroll to entry 289
- replace Answer1: 1862 with Answer1: 290
Regards.