Добавлено: Вс Ноя 01, 2020 17:43
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NB!
Existing saves on shards will no longer work. You should start a new one.
To upgrade you campaign you MUST be in astral mode.
***NEW***
1. Armies
Demons in hero armies now have a chance to rebel. This chance increases with the tier of the demon and their total count, and descreases with presence of Lords of Chaos in the squad. After defeating an upprising demons will return to hero army with minimum HP.
Thief, Dandit, Assasin, Thug, Horseman, Cavalryman, Keshik, Paladin, Holy Warrior and Shadow Claw now do not spend SP on attack after movement.
Added a new unit - Squire (upgraded Halbardsman). Punishing Hand now is an alternative update, which is available as usual level upgrade.
2. Magic
"Life Staling" and "Mass Draining" spells have added effects.
3. etc
Added parameter in config file with AI analisys depth (0 - rough estimate, 1 - quick calculation, 2 - precise calculation).
It is recommended to start with "2", and when AI turn will start taking much time switch to "1". Option "0" is recommended only for beginners.
Presence of undead and deamons in squad now decrease morale more.
Now Panic can descrease morale for neighbouring friendly units (goblin ability does not decrease morale for allies).
In campaign you have new ability to sell units for energy (on Attack Shard screen when choosing bonuses choose a unit or units and the button to sell will appear, with a dialog upon clicking it).
When plunder a province of non human race to complete extermitation you can settle lands with humans. Gold is required.
***CHANGES***
1. Allies
All elves now have range defence increased by 1.
2. Armies
Trappers and Beast Masters now have corrected level upgrades.
Beast Master now have "Panic".
Arbalists now can get "March".
Snipers got "March".
Slinger and Veteran Slinger got +1 to stunning shot.
Witch Hunter does not required mandragora. Its attack and ranged attack increased by 1.
Price and upkeep for alkari units was corrected.
Punishers have increased price and upkeep.
Zealots have corrected level upgrades.
Incarnation of Water have corrected spell costs.
Fanatic have decreased price and upkeep (600->450 and 120->90).
Rune Master now have immunity to poison. Its level upgrades were corrected.
3. Magic
"Magnify Charm" and "Mass Magnify Charm" spells now have additional mechanic.
4. Items
A contract for White Mage can be obtained as a trophy.
5. Heroes
Priest and High Priest have decreased "Magic" parameter (6->5, lost М4 slot), increased "Health" parameter (4->5, +5 HP, +2 SP, +1 morale). Instead of that Priest gets additional M2 slot, High Priest gets M3 slot.
Gangleader and Ataman have decreased "Leadership" parameter (9->8, lost Т3 slot), increased "Health" parameter (7->8, +6 HP, +2 SP, +2 morale).
"Leadership" has more effect on morale (+1 on 1, 3, 5 skill levels).
"Necromancer Call" now decreases upkeep for undead by 10% per level (10% and 20% instead of 10% and 15%). Ability description was updated.
6. Buildings
Corrected requirements for Crystal of Power and Crystal of Might.
7. atc
Mercenaries in hero army can loose Mercenary Medal if enough level upgrades for decreased upkeep were taken.
Upgaraded units not reaching 10 level are now counted for Shard stats.
A chance for Witcher to catch Lican is decreason from 90% to 50%.
"Surviving adventuted" event now can tridder only after the Fort was built.
Some events were updated.
***FIXES***
Reworked AI algorithms.
Fixed some texts.
"Arrow Shower" spell now restores ammo. Spell description was updated.
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20.11.2009 - 24.02.2015