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New Horizons v2.60 discussion thread

   Boon947

 
 
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СообщениеДобавлено: Пт Ноя 04, 2016 2:19     Заголовок сообщения:

Emre писал(а):
Boon947 писал(а):
Is this the totem issue reported by bludwig?

Yes, it's the totem of orcs called ghost whisperer I believe.

Unfortunately, there's not much I can do about crashes already present in the Russian version. I don't have access to the source code, and debugging machine code is very tedious. Note that Jazz has stated that he has fixed that particular bug in the latest version (not yet translated). Regards.
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   Boon947

 
 
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СообщениеДобавлено: Пт Ноя 04, 2016 2:27     Заголовок сообщения:

jamotide писал(а):
Is there any way to analyze a crash? I am getting frequent crashes during the AI turn in my late campaign game. I load the game, can play 1 or two turns and then crash, and repeat. I can keep on playing but it is getting a bit annoying. gamelog.txt seems to show only what the AI was doing where, but nothing about a crash.

As I told Emre, without access to the source code, there's really not much I can do about crashes, except those that were introduced by the translation process Sad

By the way, I'm no longer notified of replies to this thread... not sure why.
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   jamotide

 
 
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СообщениеДобавлено: Сб Ноя 05, 2016 1:03     Заголовок сообщения:

I understand. But I was wondering if there is some way for me to find out what causes these crashes so I can report the bug and help improve the game.
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   bavarian kid

 
 
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СообщениеДобавлено: Сб Ноя 05, 2016 11:43     Заголовок сообщения:

jamotide писал(а):
I understand. But I was wondering if there is some way for me to find out what causes these crashes so I can report the bug and help improve the game.

Ideally, you have a crash situation that can be reproduced. If yes, best compress the complete "save" folder using e.g. 7z http://www.7-zip.org/7z.html, put it in your dropbox folder and place the download link in the forum. And maybe add a nice description of the issue you encountered Wink . Jazz is very good in fixing bugs reported this way.
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   Boon947

 
 
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СообщениеДобавлено: Вс Ноя 06, 2016 20:04     Заголовок сообщения:

It would be cool if NH used Breakpad:
https://chromium.googlesource.com/breakpad/breakpad/+/master/docs/client_design.md
Regards.
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   bludwig

 
 
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СообщениеДобавлено: Чт Ноя 10, 2016 17:57     Заголовок сообщения:

Hello, Boon947, bavarian kid and all the other wonderful people keeping this game alive and well!

I've been re-playing through the campaign for the last few months, and I noticed a couple of things which I wanted to check with you.

1. I mentioned earlier that some of the text is cut off, with no way to scroll down, on the lengthier messages. I am encountering this rather regularly. For example, on the Temple Skeleton quest (https://wortkarg.bitbucket.io/eadoropedia/en/encounters.html#279), the final line is cut off. The "also some shrouded in darkness." text cannot be seen, and there is no scroll option. There have been many others as well; there seems to be a limit to the number of characters which can be displayed in a standard window without the scroll feature. If there is a way to change the game's resolution/font size, let me know, but my font size as it stands is much larger than in the sample boxes on eadoropedia. The problem could be solved by reducing the font size, shortening all text which goes beyond the character limit, or simply adding scrolling functionality to the overflowing text involved (best, in my opinion). I'm guessing that the issue stems from people adding on extra text (the vanilla skeleton quest doesn't mention all of those extra skeleton types) but not knowing that they have gone over the character limit and not having scroll functionality. What do you think?

2. Might there be something going on with the loot tables? I know that this is the kind of thing which some people might suspect even if it weren't true, but I swear that in a few cases I'm definitely not getting appropriate loot from encounters. For example, I took on a Black Unicorn in my last game... it slaughtered my entire army, but my 20+-level hero managed to kill it, standing alone at the end... and all I got as my big reward was 99(!) gold and arrows (the weakest possible kind, the kind that scouts start out with). That cannot possibly be right for such a powerful foe. Similarly, I took on a cyclops (attack 30+ and around 100 HP) plus a guard of orcs, and I got 150 gold and a useless, low-level trinket. I get much, much better rewards regularly from taking out a first-level group of four undead, or a small pack of ratmen. This seems really wrong. Is there some way to examine or modify the loot values per enemy?

The only crash bug I'm getting is the orc one, which really sucks... I can't even take over certain orc provinces because I get a 100% crash if there are too many ghost whisperers among the enemy. There are also some little things, like enemy leveling still seeming to be way too quick (3 20+-level heroes with 25th-level 2.5-upgraded troops attacking me on turn 60? Yikes! Well, at least it's made me much better at the game), and the demons summoned in by dying gnolls getting a free counterattack on whoever killed the gnoll (was it really a good idea to add the demon-summoning thing to the gnolls? They're next to impossible to beat now in large groups, and fighting them doesn't feel pleasantly challenging, it feels cheap and annoying). To be honest, I kind of miss some of the old race-specific units... used to be allying with halflings gave us border sentries and white mages, but now there are no halfling-allied units beyond level 2, and I loved the awesome war machines of the old dwarves, but they've been replaced with some far less impressive stuff. And I miss driders and daedroths and a lot of other now-removed content, and think that some of the new more cartoony promoted unit graphics aren't as cool as the older ones. Don't mind all that stuff, though... that's just me venting. You're the only ones I can mention that to, so I'm taking the opportunity to get it off my chest.

The first two things are, though, actual issues. Do you have any thoughts on them?

Thank you again for all of your hard work. I love you people.
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   bludwig

 
 
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СообщениеДобавлено: Чт Ноя 10, 2016 18:06     Заголовок сообщения:

Oh, two more quick things: why isn't the Dragon's breath weapon considered to be fire? I had Immunity to Fire, took on a dragon and got roasted to death all the same. Also, what happened to all the cool "gag" items that used to be in the game, like the Light Saber and the Space Rangers ring and the Fallout boy? I never see them anymore, and in the database they show up as "deleted".
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   Максим Некромант

 
 
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СообщениеДобавлено: Чт Ноя 10, 2016 19:25     Заголовок сообщения:

Scrollers were mentioned at rus forum as well and I can't remember any specific answers, but they are adding to some place time by time, so, maybe just wait...
Loot is random mostly. So, yes, sometimes you will get some stupid shit from OP boss. Not to mention, RNG is sometimes crazy af and you always have the same loot or the same event (not every turn but awfully close to it, like 3 times in a row undead's attack in the same province at the start).
Use holy mass spells against gnolls. Surprisingly well working. Kill as much of gnolls as you can in one turn, clear with magic, repeat.
Because it's not special breath attack. It's usual magic shot. Look at this as he projects his magical energy in one blast, not actually breathing fire.
The old pictures were displaced because of copyright. Not exactly, but players were mad because all pictures were just like in source without any difference. And it was looking ugly. Mostly the same with old artifacts. They were either OP, ugly, too clonish or everything at the same time
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   Boon947

 
 
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СообщениеДобавлено: Пт Ноя 11, 2016 16:51     Заголовок сообщения:

bludwig писал(а):
1. I mentioned earlier that some of the text is cut off, with no way to scroll down, on the lengthier messages. I am encountering this rather regularly. For example, on the Temple Skeleton quest (https://wortkarg.bitbucket.io/eadoropedia/en/encounters.html#279), the final line is cut off. The "also some shrouded in darkness." text cannot be seen, and there is no scroll option. There have been many others as well; there seems to be a limit to the number of characters which can be displayed in a standard window without the scroll feature. If there is a way to change the game's resolution/font size, let me know, but my font size as it stands is much larger than in the sample boxes on eadoropedia. The problem could be solved by reducing the font size, shortening all text which goes beyond the character limit, or simply adding scrolling functionality to the overflowing text involved (best, in my opinion). I'm guessing that the issue stems from people adding on extra text (the vanilla skeleton quest doesn't mention all of those extra skeleton types) but not knowing that they have gone over the character limit and not having scroll functionality. What do you think?

Your guess is correct. Version 2.60 added "Be aware that not all skeletons are alike, some wield spears, some even have four arms. There are also some shrouded in darkness." to the pre-existing text. As for solutions, I think only Jazz can add scroll bars. I don't think (?) there is an option to change the font size in the game. The only option left for a translator is to shorten the text... which is what I've done in other instances (but I've always assumed that the Russian version fits, which is not always true).

Regards.
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   bavarian kid

 
 
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СообщениеДобавлено: Чт Ноя 17, 2016 1:03     Заголовок сообщения:

Minor issues with 2.60c


Ritual "Chaos Spawn": Message says "succubus" shows up. However, received mocker instead. Minor mixup I guess Laughing


Skillful tracker description: Maybe change to "increases effectiveness 50%", bit more elegant.
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   Boon947

 
 
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СообщениеДобавлено: Пт Ноя 25, 2016 12:52     Заголовок сообщения:

bavarian kid писал(а):
Ritual "Chaos Spawn": Message says "succubus" shows up. However, received mocker instead.

Good catch. Fixed.

bavarian kid писал(а):
Skillful tracker description: Maybe change to "increases effectiveness 50%", bit more elegant.

I think it's slightly more complex than that. Some units can receive a Tracker +10 bonus when they level up. If I understand correctly, the Skillful tracker ability results in 50% of that bonus being factored in when the hero is searching a province with a Skillful tracker in his army. Please correct me if I am wrong.

[EDIT]
The current description for Tracker is "#After combat this unit can search enemies, increasing the income of trophies by %d~."
I want to change the ability name to "Scavenger" (a person who scours the battle field looking for useful stuff).
What do you think?

And "Skillful Tracker" would instead become "Looter" or "Skillful looter".
What do you think?

Regards.
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   Kettarienne

 
 
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СообщениеДобавлено: Пт Ноя 25, 2016 13:44     Заголовок сообщения:

One increases loot from battle itself, the other — from site looting afterwards.
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   Boon947

 
 
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СообщениеДобавлено: Пт Ноя 25, 2016 22:59     Заголовок сообщения:

Kettarienne писал(а):
One increases loot from battle itself, the other — from site looting afterwards.

OK, so I eventually went with:

Умелый взломщик
Skillful Looter

Способность воина "Ищейка" позволяет лучше обыскивать особые места.
Improves a Scavenger's chances to find loot in province sites.

Прибавка составляет половину от умения.
Bonus is equal to half of the Scavenger bonus.

I used "Skillful Looter" over "Veteran/Master Scavenger" (as suggested by BK) because there's a "Skillful Spellcaster" (Умелый заклинатель) so I wanted to keep "Skillful" for consistency. And Looter because взломщик is different than Ищейка.

Regards.
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   bavarian kid

 
 
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СообщениеДобавлено: Вт Ноя 29, 2016 14:38     Заголовок сообщения:

Minor issue with Spell:

210. Cloud of Restoration
#Circle 2.
School: Necromancy.
Heals 10 hit points of all undead units within 1 tile.
Repairing power increases with the caster's Spellpower.
Only works on the Undead. The spell has no effect on Death Servants and incorporeal creatures.#

"Repairing power" Laughing Maybe "healing effect" or better "regeneration effect" Wink
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   Максим Некромант

 
 
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СообщениеДобавлено: Вт Ноя 29, 2016 15:45     Заголовок сообщения:

The thing is, if we will go literally "healing" and "regenerating" is not working on undead, because it's part of living beings. But yes, repairing is too close to the machine. Maybe restoration?
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   NocturnalCarnivore

 
 
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СообщениеДобавлено: Чт Dec 28, 2017 9:40     Заголовок сообщения:

Boon947 писал(а):
jamotide писал(а):
The three shards on the right upper side crash the game.
The savefile is here: https://dl.dropboxusercontent.com/u/65881684/save.7z

There are indeed 3 shards with invalid bonuses in that save:
Код:
  X    Y     Name        Bonuses
 686 3013  Urzar      9,86 1,96 5,553 7,705368608
 826 3064  Quenrock   6,197 5,186 7,692634432
 766 3079  Verdol     9,85 7,698883808

The indexes for type 7 are clearly bogus (0x2A0B1220, 0x2948C340, 29A81EE0).
There might be an out-of-bounds write somewhere in the code...

I can fix the save, but I suppose you've made some progress since?
Do you want to upload your latest save?

Regards.
I'm having this same problem: one shard near the top-right in the linked save crashes the game when clicked on.
https://drive.google.com/file/d/1P-aw6f5muUn0hP8-dd6s1TWWdAQAJEKr/view?usp=sharing

I have not made any progress since that save since I'm confident that I can fix it... if only I knew which file to look at and how to look. What do you use to open the save data files and find the shard bonuses? I could simply find and remove the out-of-bounds bonus type if it's the same problem.
This happens for the same save in version 2.60 (in which I first began the campaign) and in 2.70b (which I've just updated.)
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   Boon947

 
 
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СообщениеДобавлено: Чт Янв 04, 2018 12:37     Заголовок сообщения:

NocturnalCarnivore писал(а):
I'm having this same problem: one shard near the top-right in the linked save crashes the game when clicked on.
https://drive.google.com/file/d/1P-aw6f5muUn0hP8-dd6s1TWWdAQAJEKr/view?usp=sharing

I have not made any progress since that save since I'm confident that I can fix it... if only I knew which file to look at and how to look. What do you use to open the save data files and find the shard bonuses? I could simply find and remove the out-of-bounds bonus type if it's the same problem.
This happens for the same save in version 2.60 (in which I first began the campaign) and in 2.70b (which I've just updated.)

Hello NC,

I wrote a small program to inspect game saves.

I'll post the source code, and have a look at your save game.

Regards.
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   Boon947

 
 
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СообщениеДобавлено: Сб Янв 06, 2018 0:25     Заголовок сообщения:

Hello NC,

I have fixed your campaign save, you can download it here:
http://dl.free.fr/ovS7PgrM3
(Just overwrite game0.cmp in your save folder.)

I use the following program to fix campaign saves:
https://github.com/Boon947/eador/blob/master/tools/fixup_campaign_save.c

Compiled in Linux with:
gcc -O2 -Wall -Wextra fixup_campaign_save.c -o fixup_campaign_save -lalleg

FWIW, the output for your save was:

Код:
Yssirol      3,8 6,170 0,0 0,0 0,0
Guirrock     1,89 7,3 2,40 5,294 0,0
Ursers       5,36 3,9 0,0 0,0 0,0
Tanzar       3,10 0,0 0,0 0,0 0,0
Alterge      7,2 0,0 0,0 0,0 0,0
Beraorne     5,36 1,68 0,0 0,0 0,0
Serterge     2,31 1,62 6,17 0,0 0,0
Beraers      2,16 0,0 0,0 0,0 0,0
Alor         7,6 0,0 0,0 0,0 0,0
Tankan       7,4 5,222 0,0 0,0 0,0
Quilkan      5,57 3,8 0,0 0,0 0,2147490560
Verrock      5,630 0,0 0,0 0,0 0,0
Ardoor       6,8 1,37 0,0 0,0 0,0
Quilol       5,31 9,12 0,0 0,0 0,0
Sonod        1,10 0,0 0,0 0,0 0,0
Skilnest     6,17 5,161 0,0 0,0 0,0
Rossdor      9,5 0,0 0,0 0,0 0,0
Urorne       5,48 0,0 0,0 0,0 0,0
Alers        9,13 0,0 0,0 0,0 0,0
Verorne      7,1 0,0 0,0 0,0 0,0
Skilol       9,7 1,41 0,0 0,0 0,0
Cradan       6,188 0,0 0,0 0,0 0,0
Selrock      6,15 7,5 2,25 0,0 0,0
Oinren       3,8 6,202 0,0 0,0 0,0
Iledan       1,40 3,8 0,0 0,0 0,0
Eriol        6,91 0,0 0,0 0,0 0,0
Fernad       6,224 1,59 2,20 0,0 0,0
Belton       9,62 6,223 2,30 0,0 0,0
Leaire       6,255 1,62 9,96 0,0 0,0
Quendan      2,29 0,0 0,0 0,0 0,0
Darkton      5,162 0,0 0,0 0,0 0,0
Quilol       1,72 7,737016880 5,207 0,0 0,0


Regards.
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   NocturnalCarnivore

 
 
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СообщениеДобавлено: Пт Янв 12, 2018 20:22     Заголовок сообщения:

Hey it is fixed, thank you very much! My game is playable again. Thanks also for posting the source code to unpack and fix the .cmp files.
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