Добавлено: Чт Ноя 10, 2016 17:57
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Hello, Boon947, bavarian kid and all the other wonderful people keeping this game alive and well!
I've been re-playing through the campaign for the last few months, and I noticed a couple of things which I wanted to check with you.
1. I mentioned earlier that some of the text is cut off, with no way to scroll down, on the lengthier messages. I am encountering this rather regularly. For example, on the Temple Skeleton quest (https://wortkarg.bitbucket.io/eadoropedia/en/encounters.html#279), the final line is cut off. The "also some shrouded in darkness." text cannot be seen, and there is no scroll option. There have been many others as well; there seems to be a limit to the number of characters which can be displayed in a standard window without the scroll feature. If there is a way to change the game's resolution/font size, let me know, but my font size as it stands is much larger than in the sample boxes on eadoropedia. The problem could be solved by reducing the font size, shortening all text which goes beyond the character limit, or simply adding scrolling functionality to the overflowing text involved (best, in my opinion). I'm guessing that the issue stems from people adding on extra text (the vanilla skeleton quest doesn't mention all of those extra skeleton types) but not knowing that they have gone over the character limit and not having scroll functionality. What do you think?
2. Might there be something going on with the loot tables? I know that this is the kind of thing which some people might suspect even if it weren't true, but I swear that in a few cases I'm definitely not getting appropriate loot from encounters. For example, I took on a Black Unicorn in my last game... it slaughtered my entire army, but my 20+-level hero managed to kill it, standing alone at the end... and all I got as my big reward was 99(!) gold and arrows (the weakest possible kind, the kind that scouts start out with). That cannot possibly be right for such a powerful foe. Similarly, I took on a cyclops (attack 30+ and around 100 HP) plus a guard of orcs, and I got 150 gold and a useless, low-level trinket. I get much, much better rewards regularly from taking out a first-level group of four undead, or a small pack of ratmen. This seems really wrong. Is there some way to examine or modify the loot values per enemy?
The only crash bug I'm getting is the orc one, which really sucks... I can't even take over certain orc provinces because I get a 100% crash if there are too many ghost whisperers among the enemy. There are also some little things, like enemy leveling still seeming to be way too quick (3 20+-level heroes with 25th-level 2.5-upgraded troops attacking me on turn 60? Yikes! Well, at least it's made me much better at the game), and the demons summoned in by dying gnolls getting a free counterattack on whoever killed the gnoll (was it really a good idea to add the demon-summoning thing to the gnolls? They're next to impossible to beat now in large groups, and fighting them doesn't feel pleasantly challenging, it feels cheap and annoying). To be honest, I kind of miss some of the old race-specific units... used to be allying with halflings gave us border sentries and white mages, but now there are no halfling-allied units beyond level 2, and I loved the awesome war machines of the old dwarves, but they've been replaced with some far less impressive stuff. And I miss driders and daedroths and a lot of other now-removed content, and think that some of the new more cartoony promoted unit graphics aren't as cool as the older ones. Don't mind all that stuff, though... that's just me venting. You're the only ones I can mention that to, so I'm taking the opportunity to get it off my chest.
The first two things are, though, actual issues. Do you have any thoughts on them?
Thank you again for all of your hard work. I love you people.