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Vendayn

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Ср Июн 28, 2017 9:35   Тeмa: How do I edit the fixed_skills client to choose a skill?

Boon947 писал(а):
Vendayn писал(а):
Hm, I did that and it didn't seem to work. But I just realized the Wizard in the campaign is different (pretty sure anyway) so maybe I did do it right... but campaign wizard ALWAYS starts with magic power+1, the wizard in the campaign never starts with anything else.

Are you talking about the campaign tutorial - where the hero is chosen beforehand from a menu?
In the tutorial, starting skills are indeed fixed, and separate from the actual game mechanics.

Campaign and sandbox games rely on the same code to pick random starting skills.
If you attack an actual shard, and recruit a Wizard from the castle, he should always have Necromancy.
Try this binary if you can't get yours to work: http://eador.online.fr/Eador_Vendayn_270.exe

Regards.


Thanks Smile That works. Though I figured out my own version too. I didn't realize it, but I added an extra number by mistake. Not much time to play too much...but all the wizards get necromancy like they should.

Thanks for the help Smile
Vendayn

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пн Июн 26, 2017 20:52   Тeмa: How do I edit the fixed_skills client to choose a skill?

Hm, I did that and it didn't seem to work. But I just realized the Wizard in the campaign is different (pretty sure anyway) so maybe I did do it right...but campaign wizard ALWAYS starts with magic power+1, the wizard in the campaign never starts with anything else. Is that considered a "different" wizard than the skirmish ones? Or did I mess something up? I'll have to retry this coming weekend to make sure I did it right, since this week I won't be home on my PC.
Vendayn

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вс Июн 25, 2017 0:10   Тeмa: How do I edit the fixed_skills client to choose a skill?

The last of the Daedroths писал(а):
There is a skill 910, which will allow you to insert any level of necromancy 1-5 to any hero you want from the start. Its much easyer then fix exe.files as I think.


I think I got it. Thanks! Smile Started a game, got a wizard and he started with necromancy. Changed the talent to 910, 1 in hero_class.var

Pretty easy. Definitely easier than messing with .exe files

(edit: hmm, guess not. My 2nd game got something random. Maybe I need to edit the .dat file then too
Vendayn

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Сб Июн 24, 2017 19:56   Тeмa: How do I edit the fixed_skills client to choose a skill?

Hello Smile I got Eador during the Steam sales and downloaded this mod as well. However, my #1 favorite skill or class in games is Necromancy. Is there a way I can edit the fixed_skills .exe provided by the mod to start with Necromancy instead? I'd keep a backup of the original or use the regular client if I later decide to do something different or choose a different skill (if its easy enough to do myself anyway otherwise I don't want to make a bunch of requests for random skills lol). Any particular tool I can use to do this? Or is it pretty complicated to do this? Or is it possible one of you guys could do it if it is pretty complicated for a regular user?

I never edited a .exe before. I assume that is what I have to edit if I want to change to Necromancy to start with.

Thanks Smile
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