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NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пн Ноя 08, 2021 5:53   Тeмa: New Horizons v21.0630_f01.a discussion thread

A surprise, to be sure, but a welcome one!
Thanks team for maintaining this amazing game and keeping it fresh for all these years, and for translating.

Is there a changelog for this version, like there was in http://eador.com/B2/viewtopic.php?t=4560 for v20.0614.a ?

v2.90 was my favorite version for a very long time, it's hard for me to imagine improving on v20.0614.a, and I have all my text files the way I like them with little tweaks to unit alignment and spell names... So I can happily keep playing the last version for another year unless there are big exciting changes.
NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пт Фев 09, 2018 4:19   Тeмa: New Horizons v2.80 discussion thread

Good to know! That's not any worse than before, just means I have to be patient and not upgrade my monks as soon as I can. I think they're the only unit with two upgrade paths.
NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Фев 08, 2018 21:48   Тeмa: New Horizons v2.80 discussion thread

Yeah that part's confusing.

When you right-click a unit and view all the unit info, if the unit can be upgraded, you will see an up arrow in the top-right corner of their unit portrait.

That arrow will be yellow if their level is high enough to upgrade, and red if their level is not high enough to upgrade.

If you right-click that arrow, you'll learn to what the unit can upgrade, and what level you need to be for it to turn yellow.

If it's yellow and you left-click it, the unit will be upgraded immediately, and keep some of its excess XP (so it won't necessarily upgrade to a level 0 version as before.)

Does this mean that Monks can no longer upgrade to Preachers? I always used to skip the Faith Devotee upgrade and hold out for that, since they can gain some very powerful spells for a Level 2 unit slot.
NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Янв 30, 2018 9:47   Тeмa: New Horizons v2.70 discussion thread

Indeed, I can reproduce that bomb 100% of the time (did it a couple more times to be sure, over a dozen total.)

I looked in events.var event /289 before seeing your reply, but wasn't able to understand how the events lead to one another, so this explanation helps a lot. It's weird, because similar events with randomized outcomes do work.

I tried reversing the order in the random branch /1862 to:
/1862 (Хорошие предзнаменовения - праздник, вилка)
*Effects*:
Index: 11
Power: 1863
Param1: 290
Param2: 70;

Since there aren't any dialog answers associated with this event, switching the outcomes and doing the inverse probability should have been the same. Then every time the event came up (out of only a few trials) I chose the option to "Arrange a proper festival. (-100 gold )"
But this way I sometimes get the bomb, and at least half the time I get nothing - the event simply disappears with no further dialog window.

I upgraded to v2.80 and I see the same behavior: most of the time paying the 100 gold for a festival doesn't show any other window but just disappears. I double-checked my backup from v2.60 and original Eador to make sure that it didn't ever have further dialog in that choice, so this is now working as intended. Thanks for pointing me in the right direction.
NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Янв 16, 2018 3:36   Тeмa: New Horizons v2.70 discussion thread

Hey that's great, I can simply balance a bunch of other spells this way too! Thanks.
NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пн Янв 15, 2018 22:43   Тeмa: New Horizons v2.70 discussion thread

Boon947 писал(а):
mg979 писал(а):
- spell Mass Bless gave me a bonus like +5 to all attributes on all units

233. Mass Bless
#Circle 3.
School: Sacred Magic.
Increases Attacks, Defenses, and Resistance of all friendly units by 1. Lasts 5 turns.
Effect increases with the caster's Spellpower.
The spell has no effect on undead and demons.#

So I assume your Hero had 4 Spellpower?

This may not be a "bug" in the software sense as it is working as designed, but it is certainly game-breaking in the balance sense. My archmage found this spell and shortly thereafter got up to his full 6 spellpower. He could cast this spell to give his army of militia and slingers +7 to all attributes and then wander off to crochet a sweater for the rest of the battle. It got to the point that I would not cast it for any but the hardest battles because it ruined challenge for me. One level 3 spell should not be a 14-point swing in your army's favor. To compare, a Commander at the climax of his career can give his troops what, an 8 point swing in their favor? And that's basically all he does. This spell should not let my militia survive the enemy chieftain, let alone beat him up! If it gave up to a 2-3 point increase in all attributes at best, that would make it comparable to spells of its level. The normal level 1 bless spell grows at half the rate, so the top-tier spellpower version can give +4 to all attributes or an 8-point swing, which is comparable to the top Commander benefit.

The level 1 spell H3x has the same problem: I can strip 7 from all defenses and prevent healing, making the enemy Warrior (or Chieftain, etc.) naked and even easier for my militiaman to clobber. It shouldn't ever be twice as good as Vulnerability with extra effects.

Boon947 писал(а):
mg979 писал(а):
- shock spell (sacred magic), description says "damage increases significantly for lower karma", sure it was meant higher karma? Since it's sacred magic not necromancy

300. Shock
#Circle 1.
School: Sacred Magic.
Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma.
Damage increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply.#

Original text was:
Урон наносится только существам с кармой ниже положительной и значительно усиливается при снижении кармы.

Basically, the more evil the target (lower karma), the greater the damage.

Do you see a better way to phrase that?
Everyone keeps saying "target" when referring to this issue, so just include the word "target" in the description and it will be perfectly clear. "Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma targets."

I think I found a bug: The event "a statue of an ancient god of luck has appeared in the middle of the city square overnight" always has a bomb in it. Every single time (out of about a dozen trials on different shards) that this event appears and I chose the "Arrange a proper festival. (-100 gold )" option, I get the "the city square resembles a crater" outcome and have to pay another 300 gold for repairs (or some other options like executing the governor.) Must have added an event path and not properly checked the probability or conditions that lead to it. Can someone inform the Russian devs to look into it please? If I choose to "Break the statue! It's the work of our enemies!" then usually nothing happens, but once or twice I got an item, so that path appears to be working.
NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пт Янв 12, 2018 20:22   Тeмa: New Horizons v2.60 discussion thread

Hey it is fixed, thank you very much! My game is playable again. Thanks also for posting the source code to unpack and fix the .cmp files.
NocturnalCarnivore

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Dec 28, 2017 9:40   Тeмa: New Horizons v2.60 discussion thread

Boon947 писал(а):
jamotide писал(а):
The three shards on the right upper side crash the game.
The savefile is here: https://dl.dropboxusercontent.com/u/65881684/save.7z

There are indeed 3 shards with invalid bonuses in that save:
Код:
  X    Y     Name        Bonuses
 686 3013  Urzar      9,86 1,96 5,553 7,705368608
 826 3064  Quenrock   6,197 5,186 7,692634432
 766 3079  Verdol     9,85 7,698883808

The indexes for type 7 are clearly bogus (0x2A0B1220, 0x2948C340, 29A81EE0).
There might be an out-of-bounds write somewhere in the code...

I can fix the save, but I suppose you've made some progress since?
Do you want to upload your latest save?

Regards.
I'm having this same problem: one shard near the top-right in the linked save crashes the game when clicked on.
https://drive.google.com/file/d/1P-aw6f5muUn0hP8-dd6s1TWWdAQAJEKr/view?usp=sharing

I have not made any progress since that save since I'm confident that I can fix it... if only I knew which file to look at and how to look. What do you use to open the save data files and find the shard bonuses? I could simply find and remove the out-of-bounds bonus type if it's the same problem.
This happens for the same save in version 2.60 (in which I first began the campaign) and in 2.70b (which I've just updated.)
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