ζ Фopум ζ: The Guild of Craftsmen
Добавлено: Чт Янв 21, 2021 12:21
Тeмa: How is site loot generated? [Eador: New Horizons]
What does site's Treasure field in site.var mean?
This is added to the level of the site, which determines the quality of the rewards. Level of a site is normally between 0 and 19 depending on the "Power" value of the guard chosen, but is affected by "Treasure" value . A value of 0 means the reward value will be the same as the guard Power. To disable the site rewards altogether, the value should be -20 as resource sites have.
And what's done when items dropped do not fit into item loot slots?
If you set the Max Loot value as 5 or higher, I don't know what would happen when you actually gain more than 4 items. Probably the additional item would just be shown outside their designated slots. However, in Masters of the Broken World there is a bug that prevents ever gaining more than 1 item (talking about the first stage of loot) even if MaxLoot value is more than 1. This is possibly the case in Genesis as well since the Genesis code logic has been faithfully recreated in MotBW.
Capital province and its adjacent provinces (ring 1) are tier 1 provinces, ring 2 is tier 2, ring 3 is tier 3, ring 4 and higher are tier 4 provinces. Sometimes some site guards have higher tier for some reason (just for fun, I think).
The further you get from the capital province, the more random fluctuation there is in the strength of the guards. This means that ring 3 provinces can sometimes have guards that are more fitting to a ring 2 province or a ring 4 province. Also, technically there is no upper limit to the "tiers" of a province. If the closest capital is 8 provinces away, the province is technically a tier 8 province. However, there are no guards available with such great strength to fit a tier 8 province, so in practice the highest "tier" of a province is 6. Why not 4? Because there are some guards such as the "Dragons" whose strongest version cannot appear in tier 4 provinces. They need to be at least 6 provinces away from a capital.
Also strategic resource without guard in province increases a tier of that province.
I can't confirm this. Possibly a misconception risen from the random fluctuation of the guards strength in more distant provinces.